About Summertale
Summertale is a cozy side-scrolling farming RPG set in a fantasy world shared by humans, Fae, and beastfolk. You return home from the city and take care of the family farm. As you get to know your neighbours, you learn about the old magic in the land and the different ways people depend on it.
It is played from the side rather than from above, which is unusual for a farming sim: the world is a continuous run of screens you walk through, and the farm, the village and the forest all sit on the same ground line.
Where the project stands
In development. We haven't announced a release date for the full game yet. We're working towards the demo first. Planned: PC / Mac / Linux, Steam Deck, Nintendo Switch, PlayStation 4 / PlayStation 5 / Vita, Xbox One / Xbox Series X/S. We're planning multiplayer and co-op. See the FAQ for demo and store-page updates. Development is written up as it happens in the development blog, and the newsletter carries the same news by email, including the first invitations to playtests when they open.
Who is making it
Summertale is made by a small distributed team, credited in full below. Portraits of the contributors hang on the wall of the room shown on this page.
The team
- Villy, Developer — Email
- Ronny, Environment Artist, Tech Art — Email
- Kata, Narrative Designer
- Zabacraft, Character & Environment Artist — Website
- K. Gabor, Environment Artist — X / Twitter — itch.io
- Butatachi Design, Portrait Artists — X / Twitter
- Gryphonblade, UI/UX Designer — X / Twitter
- Cloud Road Music, Composers — Website
- Mihu, SFX Designer (HZSMITH Audio) — Website